Blog - Summer Camp: Next Best Thing to an Internship

Saturday, February 16, 2008

Brenda wrote on her blog recently an entry on her thoughts on resume writing.

In one section she wrote this:
Have no relevant experience? Spend your summers trying to get some. One possibility is to work at summer camps. Seriously. Many of these camps offer game design/art/programming programs for the kids. If you can’t get an internship, it’s certainly a step up from Clerk.

It just so happens that that has been my experience. In fact, I wouldn't be surprised if I was the origin of that paragraph, given as I certainly have mentioned to her often the benefits of my gig with Emagination's game design camp.

So, for everyone else's benefit, here's why working at a Summer Camp for game development (or related field) is a great opportunity for students looking to get into the game industry:

That said, I will say that if you have a choice between an internship or a summer camp gig, take the internship. Neither your schooling, nor supervising a summer game development boot camp, can really teach you what it's actually like in the industry as much as an internship can. And through an internship, developers get to see in a much more direct way how you work.

I stumbled into my summer camp gig quite randomly, while desperately looking for (and failing to find) an internship for last summer. In retrospect, I can see that I was probably not even ready for an internship then, and it's no wonder why I couldn't find an internship opportunity.
Finding Emagination really was, however, the next best thing. I am certainly glad I did it.

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posted by Brian Shurtleff @ 12:04 PM 

3 Comments:
Blogger Jesse B said...

Hey thanks Brian, that's actually a very good idea.

A job like that could definitely be used as relevant experience on a resume. Did you find that getting hired there was difficult?

February 20, 2008 2:26 PM  
Blogger Brian Shurtleff said...

Hey Jesse!
I'm ironically in class with you right now, but I'll write my answer down here anyway, in case it might be useful to anyone else.

I can't speak for all camps, but for the one I worked for, It wasn't too difficult, I thought.
They do tend to hire college students. Although that's for all their camps and I think their standards are a bit higher for their game design specific camp, but of the instructors for that, at least most of us were still students.

Two points though:
1.) I only found their ad very late, when I was in a last minute internship search right before the summer. That nearly cost me the job because the final paperwork only just got into them just in time.
I notice that a lot of places are looking for interns and such at the moment, so really, start your search for your summer plans now.

2.) They did scare me at first during the interview because they said they were looking for people with industry experience (and good for them) and had employees in the past with some (including one of my bosses).
However, if you can talk the talk about what you know about design, and talk about games you've designed, like in class (I talked mostly about my project from Applied), well, that seemed to work well enough for me.

Also, having a wide skill set is good for them, whereas it might not be in a real industry gig: I ended up teaching 3DSMax, Photoshop, Audacity, AND game design. At the camp, the instructors all pooled their collective knowledge and determined who would teach what, so the more you can teach, the more valuable you are. Fortunately, you already know 3DSMax and Photoshop and design thanks to SCAD.

If you are interested in specifically the company I work for, I can talk to you about that in class. =)

February 20, 2008 3:10 PM  
Blogger Brian Shurtleff said...

Actually, as a second tip, keep in mind that the camp is hiring you to teach kids about game development so during the interview, try to teach the interviewers something about game development. Shows you know what you're talking about and can effectively teach.
I talked a lot about stuff I've picked up from Brenda and Darius about breaking in, and that seemed to work out pretty well for me.

February 20, 2008 3:15 PM  

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