Blog - "Fluffy: Destroyer of Worlds"

Tuesday, June 17, 2008

There are two game projects we give our students for EGD, besides their final game.

One is your standard "box of crap" exercise, where students are given a collection of random junk and asked to make a game out of them within a brief time limit.
Actually, that's the very exercise they have just been given, and are attempting while I write this.

The other is one my boss likes which has now been dubbed "Fluffy: Destroyer of Worlds" named after one of the (hypothetical) games it produced last year. It's a fun exercise to get students started in game design as it doesn't actually tackle much in the way of mechanics or dynamics, but instead invites them to make a purely hypothetical game to urge on their creative side and think in terms of game development. To make them think, in other words, of what sort of preproduction is needed for a game, and how to pitch a game properly. It's nice to see that some of my students actually included in their pitch such things as what ESRB rating they're shooting for, etc.

Basically, the instructor draws an image on the board, and the image we use is of a stick man standing on top of the world, with arrows indicating that both the stick man is moving and the world is rotating.
That's it.

Based on that ambiguous drawing, teams are formed and invited to think up a game to pitch based on it.

The resulting pitches are usually pretty out there, and highly amusing.

posted by Brian Shurtleff @ 2:49 PM 

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