Blog - More Fun With Structures: Poetry Forms

Sunday, November 15, 2009

Again, since I like thinking about adapting structures from other things and using it as a strange new template to possibly map a game onto...

There was a time where my best friend and writing long-time writing partner were working on a film that was a collection of vignettes... each based on a different poetry form. The premise of the film was thus: we'd take various forms of poetry and use their structures, only use filmic language rather than written language when applying the structure.

For example, where a poetry form dictates you'd repeat a word, we'd repeat a shot.
That sort of thing.


I'm wondering now what it'd be like to do the same premise with games?
Supposing it would even be possible...

It's a difficult challenge since it's much harder to 'structure' a game since the player can do whatever she wants.

But, I suppose you'd first have to, much like what we were doing with our film, decide what poetic elements would translate to game elements. What is the equivalent of a word -- a mechanic? An enemy? What about the repetition of rhyme-- what is the gameplay equivalent of that? Are stanzas the levels of the game?

I think it'd be an interesting challenge to explore sometime. ...you know, when I'm not crunching on a big project at work.

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posted by Brian Shurtleff @ 11:21 PM 

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