Blog - Watching my Story Develop
Tuesday, July 21, 2009I got to see the very first storyboards created based on my scripts for the game I'm working on. As it's my first professional game writing experience, It's really something to see it come alive like that.
It's funny... I had a screenwriting professor once who encouraged his students to direct their own films they had written, because he felt that was the only way to maintain one's original vision. I suppose he had been burned one too many times by having his story handled sloppily by directors, perhaps?
But I disagree. I like handing off my writing and seeing what people make of it.
First of all, I'm rather humble and don't want to assume I'd be able to capture my own vision any better than another director would.
But I also think there's something to the idea of seeing what other people do with it-- the directions they choose, some of which might be something I wouldn't have considered. You don't get so attached that you get tunnel vision. You can sit back and watch your baby grow up without having to be so lost in the details of working on it every step of the way... merely course correcting when she stumbles, guiding her into what you want her to be. Present a guiding hand, without dragging her along-- you let her wander and discover what she finds along with her, as the rest of the team adds their own creative touches.
I'm pleased to work in such a team-focused business as the game industry where I can experience this.
Labels: writing
posted by Brian Shurtleff @ 9:57 PM