Game Design
Ludography (Games I've designed or helped develop):
-Project Loyola, a student developed Alternate Reality Game (ARG).
I was a content designer on the team, developing content for the web as needed by the design department. (Winter 2008 - Present)
-Artificial Evolution
Acted as a designer, writer, and concept artist in this 10-week student project for a highly competitive class simulating a real game development studio environment. Although the project was not actually built as a playable game, our team created a game pitch which included a complete design doc and promotional website, featuring stories and concept art. (check link above)
Project was voted best in class by industry professionals. (2007)
-Rats, a board game for 4-8 players.

Players play as thieves stealing a safe from a museum, collectively moving a single game token through anonymous actions and accusing one another of sabotage.
Developed in ten days with three other students. (Winter 2008)
Read the postmortem at gamecareerguide.com here.
-50 Pace Shootout, a card game for 2-4 players.

Players play as gunslingers in the American Wild West engaging in a duel to the death.
Game rules can be downloaded as a Word document here.
You can make your own cards (Rules sheet include what cards you'll need to make).
Draw them up on index cards, or print your own like I did, using my card designs here. (Winter 2008)
-Bum Rush: Tactical Bum Conflict, a board game for 4 players.
In this fairly tasteless and silly game, players build and command armies of the homeless to try to construct the biggest shanty-town in the park.
Designed in two weeks with three other students. (Winter 2008)