Blog - Giving a Lecture, perhaps?

Monday, September 1, 2008

Earlier this year I caught up with one of my high school teachers, one who spearheaded the launch of a filmmaker's club there that I was happy to join as one of the founding members.

She had wanted me to come back and talk to the club every now and then when I was back home from my life at college as a film student. Help give them guidance and advice and that sort of thing.

Although, as you know by reading this blog, I didn't stay on that path and eventually went into game development instead.
We determined at our last meeting, however, that my path through game development student life would no doubt be even more appealing to high school students.

So it isn't totally official yet, but I may give a lecture at my old high school about working towards a career in game development.

So, in case that does go through and I'm able to give the lecture, I'd like to ask for any of you who do read this blog: any suggestions for things I should mention?
I should be able to talk my head off about the topic, but any of your suggestions might be interesting to hear. You might suggest something I hadn’t thought of or a different angle.

So, what advice do you have for high school students who may have an interest in a career in game development?





Also, to anyone this may apply to, this blog has been added to facebook's blog networks application.

Labels: ,

posted by Brian Shurtleff @ 12:23 AM  1 Comments Links to this post



Blog - Yes, my name is on the internet

Monday, August 25, 2008

Since this summer's adventures with EGD, it seems a few people have searched for me (thank you, webstats!)
Don't know if they were coworkers, students of mine, their parents, or some of the industry devs who work with us, but it's interesting to me nonetheless.

Although you all spelled my name wrong, a mistake which you hopefully discovered upon being lead here. ;)


Speaking of my fabulous online presence, I'm pleased to see that as of this writing, only one student postmortem has been added to the list on gamecareerguide.com after the two about games I worked on, which means my name is still being well advertised there.

Of course, what's up with that, fellow students? Get to writing some postmortems to your games and get your name out there!

Labels: , ,

posted by Brian Shurtleff @ 12:23 AM  1 Comments Links to this post



Blog - Summer Camp: Next Best Thing to an Internship

Saturday, February 16, 2008

Brenda wrote on her blog recently an entry on her thoughts on resume writing.

In one section she wrote this:
Have no relevant experience? Spend your summers trying to get some. One possibility is to work at summer camps. Seriously. Many of these camps offer game design/art/programming programs for the kids. If you can’t get an internship, it’s certainly a step up from Clerk.

It just so happens that that has been my experience. In fact, I wouldn't be surprised if I was the origin of that paragraph, given as I certainly have mentioned to her often the benefits of my gig with Emagination's game design camp.

So, for everyone else's benefit, here's why working at a Summer Camp for game development (or related field) is a great opportunity for students looking to get into the game industry:

That said, I will say that if you have a choice between an internship or a summer camp gig, take the internship. Neither your schooling, nor supervising a summer game development boot camp, can really teach you what it's actually like in the industry as much as an internship can. And through an internship, developers get to see in a much more direct way how you work.

I stumbled into my summer camp gig quite randomly, while desperately looking for (and failing to find) an internship for last summer. In retrospect, I can see that I was probably not even ready for an internship then, and it's no wonder why I couldn't find an internship opportunity.
Finding Emagination really was, however, the next best thing. I am certainly glad I did it.

Labels: ,

posted by Brian Shurtleff @ 12:04 PM  3 Comments Links to this post